latest ninjas

 
    • Mystery: Causes damage to all units in the opponent's lineup, causes Knockdown and Atomic Dismantling to the selected unit. Units defeated by this skill cannot be revived.
      Battlefield cooldown : 1 | Mystery cooldown : 2 | Chakra : 40

    • Mystery (4star) | Stone Golem - Particle Boundary Dismantling: Causes damage to all units in the opponent's lineup, causes Knockdown and Atomic Dismantling to the selected unit. Units killed by this skill cannot be revived. If Mu's HP is higher than 50%, this skill becomes unavoidable and causes damage to up to 9 units in the opponent's field instead.

    • Standard | Earth Style - Golem Attack Combination: Attacks a random line of opponent units and grants Endurance to all units in your lineup, a chance of causing Knockdown to a unit hit.

    • Chase | Particle Style - Atomic Dismantling Jutsu: Chases and Attacks a Knocked Down or Low Floated unit, causes Knockdown and Atomic Dismantling. Units defeated by this skill cannot be revived. If the chased unit is suffering from Atomic Dismantling, this skill becomes unavoidable, ignores a certain amount of Resistance and removes all Chakra.

    • Passive 1 (3star): If Mu suffers fatal damage, locks his HP at 1, summons a Fission Clone with 30% HP, cannot execute Mystery and Chase attacks and will be defeated at the end of the round. If Mu is defeated while the Fission Clone is still alive, consumes the Clone to revive with 51% HP.

    • Passive 2 | Bloodline Selection: Mu is immune to Debuffs and whenever he executes a Chase attack, increase his Ninjutsu by 20% (stackable). Under the Earth Style - Light-Weighted Rock barrier, whenever Mu causes damage with Particle Style skills, he also reduces the units hit's Chase damage by 5% (stackable up to 9 times).

    • Atomic Dismantling:
      - Units under this debuff will have their mystery’s chakra cost increased by 40 and will  have their healing received reduced by 40%.
      - Lasts until the end of the round. Does affect units having immunity to debuff. Cannot be cleared or reflected by any means.

    • Mystery | Kanzeon Lotus King - All is Suffering: Causes unavoidable 5 elemental damage to up to 9 units in the opponent's field and cancels all Buffs and Shields. If this skill defeats a unit, immediately executes Trigger.
      Battlefield cooldown : 0 | Mystery cooldown : 3 | Chakra : 40

    • Standard | Taijutsu attack: Attacks a random opponent unit and causes Suppress Immunity for 1 round, a chance of attacking a line of units instead and causes Repulse to a unit hit. -

    • Chase | Woodstyle Thrusting Spears: Chases and Attacks a Low Floated unit, causes Knockdown, Immobile and absorbs 40 Chakra, then causes damage to all units in the opponent's lineup. -

    • Trigger | Kanzeon Lotus King - Summit: Triggered at the beginning of the round after the round Tobi executes his Mystery, causes unavoidable damage and Interruption to up to 7 units in the opponent's field, causes Low Float to the unit with the lowest HP, then Tobi receives Level 2 Super Armor until the end of the round and reduces his Mystery Cooldown by 1.

    • Passive 1 | White Zetsu Mutation: Tobi has Wood Style Chakra. After Tobi executes his Mystery, summons 2 White Zetsus with Spore Jutsu. Whenever Tobi defeats a unit with his Mystery, scale his Attack and Ninjutsu by 40%.

    • Tobi [Great Ninja War] | Wood style Chakra | Passive:

      Tobi is immune to debuffs. Whenever Tobi execute a trigger skill, recovers 20 chakra. Whenever Tobi suffers a fatal damage, if there is a White Zetsu in your lineup, sacrifice the clone with the lowest HP to revive Tobi to 40% HP.

    • Tobi [Great Ninja War] | Spore Jutsu | Passive:
      White Zetsu has 60% of Tobi’s HP, cannot be defeated by mystery skills and recovers 50% HP at the end of every round. While White Zetsu is alive, whenever a ninja in your lineup is attacked for the first time in a round, all units in your lineup will have their mystery’s chakra cost reduced by 10 and if that damage is a mystery damage, reduces 20 instead (stackable up to 40), lasts until the end of the round.

    • Mystery | Great “Dragon” Blessing : All units on both fields will have their Attack and Ninjutsu adjusted to 100% of their base stats and whenever they are attacked, that unit recovers 2% max HP, lasts for 2 rounds.
      Battlefield cooldown: 1 | Mystery cooldown: 2 | Chakra: 20

    • Standard | Sage Mode - Healing Jutsu: Heals 1~2 ninjas in your lineup based on 12% of Kabuto's base Ninjutsu stat, cancels all Debuffs and removes all Fear, Fright, Horror, Discouragement, Slow Reflex, Defense Shatter, Melt, Anxiety, Extreme Anxiety, Agitation, Fragility, Pain, Extreme Pain and Panic from the ninjas healed.

    • Chase | New Year - Kidomaru - Spider Nest Fireworks Celebration: Triggered with at least 5 Combo, causes unavoidable damage, Interruption to a unit and grants that unit Excited Mode and Encouragement.

    • Passive | Soaring Dragon: Use this ninja in battle to help your luck increase like how a dragon soars into the sky.

    • Mystery | Monster strength - heaven kick of pain: Causes unavoidable damage and interruption to selected unit. This skill has additional critical rate increase. If the selected unit has a shield, this skill’s damage additionally neglects shields, is increased by 80% and causes high float.
      Battlefield cooldown : 0 | Mystery cooldown : 2 | Chakra : 20

    • Standard | Monster strength - Sakura split: Attacks a random line of opponent units and causes supress super armor until the end of the round, a chance of causing repulse. This skill causes 80% more damage to units having shields.

    • Chase | Summoning jutsu - Katsuyu acid shot: Triggered with at least 20 combo, causes damage and melt to up to 5 units in the opponent’s field and reduces Sakura’s mystery cooldown by 1.

    • Passive | Reverse seal: Sakura is immune to debuffs and whenever she executes an action or recieves healing, scales her attack by 15%. While Sakura is alive, all healing effects received by units in your lineup are increased by 25% and Sakura receives an additional 25%.

    • Trigger | Miotic Regeneration - Healing jutsu: Before an action, heals all units in lineup based on 20% of Sakura’s base ninjutsu stat, cancels 1 debuff, removes all fear, fright and horror she currently has.

    • Mystery | Sage art - Massive Rasengan Mega Barrage: Causes damage, 6 combo and interruption to up to 7 units in the opponent's field. If the selected unit has 1 technique point or higher, this skill becomes unavoidable and additionally causes knockdown and defense shatter to the selected unit.
      Battlefield cooldown: 0 | Mystery cooldown: 2 | Chakra: 20

    • Standard | Taijutsu attack: Attacks a random opponent unit with a chance of causing repulse and suppress super armor for 1 round. This skill has additional critical rate bonus.

    • Trigger | Big Ball Rasengan: At the beginning of even rounds, causes unavoidable damage and suppress super armor for 1 round to a random line of opponent units, causes repulse and Interruption to 1 unit hit.

    • Chase | Sage Art - Super Tailed Beast Rasen-Shuriken: Triggered with at least 30 Combo, causes damage, 3 Combo and additional effects to some units in the opponent's lineup. This skill never misses and every time this skill is executed, its effect changes in the order of: Shukaku, Matatabi, Isobu, Son Goku, Kokuo, Saiken, Chomei, Gyuki, Kurama.

    • Passive | Shadow Cloe Adept: Whenever Naruto executes a chase, scale his ninjutsu by 20%. At the beginning of every round, increase Naruto’s chase trigger time by 1 (up to 6). At the beginning and after executing Sage Art - Massive Rasengan Mega Barrage, additionally executes Shadow Clone Jutsu.

    • Naruto Uzumaki [Sasuke Shinen] | Sage Art - Super Tailed Beast Rasen-Shuriken - Chase:

      Triggered with at least 30 combo, causes damage, 3 combo and additional effects to units in the opponent’s lineup. This skill never misses and after every time this skill is executed its effect changes in the order of Shukaku, Matatabi, Isobu, Son Goku, Kokuo, Saiken, Chomei, Gyuki, Kurama.

      - Sage Art - Super Tailed Beast Rasen-Shuriken - Shukaku:
      Causes damage and 3 combo to up to 7 units in the opponent’s lineup, causes interruption and irremovable acupuncture which neglects immunity until the end of the round to a unit hit. Units defeated by this skill cannot be revived.

      - Sage Art - Super Tailed Beast Rasen-Shuriken - Matatabi:
      Causes damage, 3 combo and irremovable ignition which neglects immunity for 1 round to all units in the opponent’s lineup.

      - Sage Art - Super Tailed Beast Rasen-Shuriken - Isobu:
      Causes damage, 3 combo to all units in the opponent’s lineup and cancels all their buffs and shields.

      - Sage Art - Super Tailed Beast Rasen-Shuriken - Son Goku:
      Causes damage, 3 combo and inferno to up to 7 units in the opponent’s lineup.

      - Sage Art - Super Tailed Beast Rasen-Shuriken - Kokuo:
      Causes damage and 3 combo to up to 7 units in the opponent’s lineup. This skill has additional critical rate bonus.

      - Sage Art - Super Tailed Beast Rasen-Shuriken - Saiken:
      Causes damage, 3 combo and melt to up to 7 units in the opponent’s lineup.

      - Sage Art - Super Tailed Beast Rasen-Shuriken - Shomei:
      Causes damage, 3 combo and irremovable blindness which neglects immunity for 1 round to up to 7 units in the opponent’s lineup.

      - Sage Art - Super Tailed Beast Rasen-Shuriken - Gyuki:
      Causes damage and 3 combo to up to 7 units in the opponent’s lineup, causes interruption and dye ink to a unit hit. Units defeated by this skill cannot be revived.

      - Sage Art - Super Tailed Beast Rasen-Shuriken - Kurama:
      Causes damage neglecting shields, 3 combo and interruption to up to 7 units in the opponent’s lineup.

    • Naruto Uzumaki [Sasuke Shinden] | Shadow Clone Jutsu | Additional Skill:
      Summons 2 Naruto clones with 100% of Naruto’s HP that has Shadow clone – Big Ball Rasengan and during that round, whenever Naruto executes an action, increase his damage by 10% (stackable up to 200%) until the end of the battle or until defeated. While Naruto Clone is present in your lineup, Naruto will have his chase damage increased by 20%

      - Shadow Clone - Big Ball Rasengan | Trigger: At the beginning and the end of every round, causes unavoidable damage and suppress super armor for 1 round to a random line of opponent units.

    • Mystery | Kubikiribocho Slash : Causes unavoidable damage, Interruption and High Float to the selected unit and recovers HP based on 20% of the damage dealt.
      Battlefield cooldown : 1 | Mystery cooldown : 2 | Chakra : 20

    • Standard | Kubikiribocho Combo: Attacks a random opponent unit and decrease their Defense by 10% (stackable) until the end of the round, a chance of causing Knockdown. If the unit hit is suffering from Blindness, this skill becomes unavoidable, guarantee causes Knockdown and ignores a certain amount of Defense.

    • Chase| Ninja Art - Hidden Mist Jutusu: Triggered with at least 20 Combo, causes damage and Blindness to up to 4 units in the opponent's lineup and Juzo receives an Extra Standard Attack.

    • Passive 1 | Water Clone Jutsu: At the beginning of the battle, summons a Water Clone with 90% HP and for every present in your lineup, increase Juzo's Mystery damage by 20%. The Clone has high chances to evade Mystery skills, can have up to 1 Technique Point, will receive 0.5 if it is attacked and whenever it has 1, consumes it to execute Direct Slash.

    • Passive 2 (3star): Juzo has high chances of evading an attack every round and whenever successfully evades, executes Passive 1 and reduces his Mystery Cooldown by 1. Whenever Juzo causes Taijutsu damage, scale his Attack by 10%.

    • Passive 2 (4star): Juzo has high chances of evading an attack every round and whenever successfully evades, executes Passive 1 and reduces his Mystery Cooldown by 1. Whenever Juzo causes Taijutsu damage, scale his Attack by 10%. Whenever Akatsuki ninjas in your lineup execute their Trigger skill, scale their Critical Rate by 5% (stackable) and recovers 10 Chakra. This skill is still active even when Juzo is defeated.

    • Juzo Biwa [Akatsuki] | Direct Slash - Clones Trigger: Causes unavoidable damage, interruption and high float to the opponent ninja having the lowest HP and recovers HP based on 20% of the damage delt.

    • Mystery 1 | Kiba Thunrderbolt: Causes unavoidable damage to all units in the opponent's lineup, causes Suppress Immunity for 1 round, Immobile and Irremovable Paralysis which neglects Immunity until the end of the round to the selected unit. After this skill is executed, Ameyuri's Mystery changes to Kiba - Falling Thunder.
      Battlefield cooldown : 0 | Mystery cooldown : 1 | Chakra : 20

    • Standard | Lightning style - Lightning Fang: Attacks 3~5 units in the opponent's lineup and causes Paralysis. If Ameyuri's HP is more than 50%, this skill has additional Critical Rate bonus and causes Irremovable Paralysis which neglects Immunity until the end of the round instead.

    • Chase | Lightning Style - Gate of Thunder: Chases and Attacks a Knocked Down or High Floated unit, causes Repulse and Interruption, then causes damage and Electrocution to all units in the same line as the chased unit, can be triggered twice each round. Every time this skill is executed, increase Ameyuri's Trigger damage by 10% (stackable).

    • Passive 1 | Summer Spirit - Vicious Thunder: Ameyuri is immune to Debuffs. Whenever ninjas in your lineup executes an Evasion, scales Ameyuri's Critical Rate by 12%, can be triggered at most 8 times per round.

    • Passive 2 | Lightning Armor: Ameyuri has high chances to evade 2 Mystery skills every round. Whenever she executes an Evasion, additionally triggers Gate of Thunder. Whenever Ameyuri causes a Critical Hit, scales her Ninjutsu by 20%, can be triggered at most 8 times per round.

    • Ameyuri Ringo [Swimsuit] | Kiba - Falling Thunder | Mystery [Lightning]: Causes unavoidable damage and irremovable paralysis which neglects immunity until the end of the round to up to 7 units in the opponent’s field, causes knockdown and static to the selected unit. This skill has additional critical rate incraese and after executed, Ameyuri’s Mystery changes to Kiba - Thunderbolt and she enters explosive mode until the end of the round.
      Battlefield cooldown: 1 | Mystery Cooldown: 1 | Chakra: 40

    • Ameyuri Ringo [Swimsuit] | Explosive mode: Ameyuri has high chances to evade standard attacks, recovers HP based on 5& of her ninjutsu damage delt and units attacking her will suffer from electrocution.

    • Ameyuri Ringo [Swimsuit] | Gate of Thunder | Additional skill [Lightning]: Causes unavoidable damage and electrocution to the line of opponent units with the lowest HP ninjas. This skill ingnores a certain amount of resistance and had additional critical rate increase.

    • Static:
      - Whenever units under this debuff execute a chase skill, that will suffer from irremovable paralysis which neglects immunity until the end of the round.
      - Whenever units under this debuff executes a mystery skill, all units in their lineup will suffer from irremovable paralysis which neglect immunity until the end of the round.
      - Lasts until the end of the next round. Does affect units having immunity to debuff. Cannot be cleared or reflected by any means.

    • Mystery | Summer - Giant Clam Mirage: Activates the Summer - Giant Clam Mirage Barrier for 3 rounds and increase all ally Swimsuit and Summer ninjas' damage by 10% (stackable up to 10 times). Under this Barrier, Gengetsu has high chance of evading attacks and additional Critical Rate increase.
      Battlefield cooldown: 0 | Mystery cooldown: 3 | Chakra: 20

    • Standard | Summer - Water Gun Rapid Shot: Attacks a random opponent ninja with a chance of attacking a line of opponent units instead. This skill never misses. If the unit hit has less than 50% HP, this skill's damage is increased by 60% and additionally causes Repulse.

    • Chase | Water Balloon Jutsu: Triggered with at least 20 Combo, causes damage and Melt to up to 6 units in the opponent's field.

    • Trigger | Summer - Steaming Danger Tyranny: At the end of every round, causes unavoidable damage to all units in the lineup in front and cancels all Buffs and Shields.

    • Passive | Summer Spirit - Kage’s Excitement: Gengetsu is immune to Debuffs. Whenever he causes damage, scales his Ninjutsu by 15%. Whenever he executes an action, cancels all Fear, Fright, Horror he currently has and receives an Extra Standard Attack (up to 5 each round). After Gengetsu executes his Mystery, additionally executes Extreme - Summer - Steaming Danger Tyranny.

    • Gengetsu Hozuki [Swimsuit] | Extreme - Summer - Steaming Danger Tyranny | Trigger: Causes unavoidable damage to all units in the opponent’s lineup having the lowest HP ninja and cancels all buffs and shields. This skill has additional injury rate increase.

 
 

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