Hinata [Cloak]
Require: Experimental Vials
Mystery Y | 8 Trigrams 64 Palms:
Causes unavoidable damage, 16 Combo and Acupuncture to the selected unit. If the selected unit is suffering from Acupuncture, causes 32 Combo instead.
Battlefield Cooldown: 0 | Cooldown: 2 | Chakra: 20
Standard +2 | Taijutsu Attack:
Attacks the opponent’s front row and has a high chance of causing Triple Combo and Knockdown. This attack is always critical.
Chase 1 Y | Gentle Step Twin Lions Fist:
Chases and Attacks a Knocked Down unit, causes Knockdown and cancels all Buffs and Shields.
Chase 2 Y | Revolving Heaven:
Triggered with at least 30 Combo, causes unavoidable damage and Interruption to up to 2 units in the opponent's lineup.
Passive Y+2 | Tenacious Will:
For every 1% HP Hinata is missing, increase her Attack and Ninjutsu by 1%.
Pain - Shikushodo
Require: Experimental Vials
Mystery Y+1 | Water Style - Foam Scattering Waves:
Causes water attribute damage, 4 Combo and Tag to up to 3 units in the opponent's lineup.
Battlefield Cooldown: 0 | Cooldown: 2 | Chakra: 20
Additional status: Tag, Combo
Standard +2 | Summoning Jutsu: Rhino:
Attacks up to 4 units in the opponent’s lineup and has a high chance of causing Repulse to 1 random unit. This skill is not subject to opponent’s defence skills.
Additional status: Repulse
Chase Y+2 | Summoning Jutsu: Chameleon :
Triggered with at least 20 Combo, causes damage increased by 50% to up to 3 units in the opponent's lineup. Pain - Chikushodo will receive Hidden status until the end of the round.
Chase condition: 20 combo
Additional status: Hidden
Trigger Y+2 | Summoning Jutsu: Panda:
Before the first action every round, summons Panda based on 60% of Pain - Chikushodo's HP. Panda has Super Armor. Only 1 Panda can be created at a time.
Passive Y+1 | Rinnegan Ninjutsu:
While Pain - Chikushodo is alive, all Rinnegan attribute ninjas in your formation will have their Ninjutsu increased by 20%.
Hashirama Senju [The Final Battle]
Require: Advanced Experimental Vials
Mystery +1 | Deity Gates - Wood Dragon Assult:
Causes unavoidable damage and Interrupotion to 7 units in the opponent’s field. Causes Gracious Deity Gate Seal Level 3 to the selected unit. If Hashirama’s HP is not lower than 60%, units defeated by this skill cannot be revived. Under Chakra burst state 1, 1.2, Y or Y.2, his mystery changes to Summit Enlightenment - Top Transformed Buddah or Wood Style - Wood Explosion Jutsu.
Battlefield Cooldown: 0 | Cooldown: 3 | Chakra: 20
Additional status: Gracious Deity Gates Seal
Mystery Y | Deity Gates Wood Dragon Assult:
Causes unavoidable damage and interruption to up to 7 units in the opponent’s field, absorbs 20 chakra from each unit, causes Gracious Deity Gate - Submission to the selected unit and reduce their chakra limit to 40 until the end of the round. If Hashirama’s HP is not lower than 60%, units defeated by this skill cannot revive. Under chakra burst state 1, 1.2, Y or Y.2 his mystery changes to Summit Enlightenment - Top Transformed Buddah or Wood Style - Wood Explosion Jutsu.
Battlefield Cooldown: 0 | Cooldown: 3 | Chakra: 20
Additional status: Gracious Deity Gates - Submission
Standard Attack +1 | Taijutsu Expert:
Attacks the unit in front with 40% damage increase and recovers HP based on 35% of the damage dealt. This attack has a high chance of causing High Float. This skill never misses and has additional Critical Rate increase. If Hashirama’s HP is not lower than 60%, his standard Attack changes to Strong Sword - Crusher +1. Under chakra burst state 1, 1.2, Y or Y.2 his standard attack changes to Burst - Strong Sword - Crusher.
Additional status: High Float.
Standard attack Y | Taijutsu Expert:
Attacks the opponent ninja with lowest HP, steals their standard attack attempts and recovers HP based on 35% based on the damage dealt, has a chance of causing High Float. This skill never misses and has additional critical rate increase. If Hashirama’s HP is now lower than 60%, his standard attacks changes to Strong Sword - Crusher Y. Under the Burst State 1, 1.2, Y or Y.2, his standard attack changes to Burst - Strong Sword.
Additional status: High Float.
Chase +1 | Adamantine Fist:
Chases and attacks a Low floated or knocked down unit, causes knockdown, interruption and recovers HP based on 35% of the damage dealt. Can be triggered twice each round. This skill never misses and after it’s executed, removes all ignition Hashirama currently has. If Hashirama’s HP is not lower than 60%, his chase changes to Wood style - Severe Thousand Hands +1. Under Chakra burst state 1, 1.2, Y or Y.2 his chase change to Burst - Wood style Adamantine Hands.
Chase condition: Knowdown, Low Float | Additional effect: Knockdown
Chase Y | Adamantine Fist:
hases and attacks a Low floated or knocked down unit, causes knockdown, interruption and increases their mystery cooldown by 1. This skill never misses. If Hashirama’s HP is not lower than 60%, his chase changes to Wood style - Severe Thousand Hands Y. Under Chakra burst state 1, 1.2, Y or Y.2 his chase change to Burst - Wood style Adamantine Hands.
Chase condition: Knowdown, Low Float | Additional effect: Knockdown
Passive +1 | Chakra Burst:
After Hashirama suffers the first damage in a round, recieves Excited mode until the end of the round. Whenever he suffers damage, increase his defence by 15% (stackable) until the end of the round. After he suffers damage 4 times in a round, restores his lineup’s chakra to 100, recovers 40 chakra and enters Chakra Burst state 1.
Additional status: Excited mode
Passive +2 | Chakra Burst:
After Hashirama suffers the first damage in a round, recieves Excited mode until the end of the round. Whenever he suffers damage, increase his defence by 15% (stackable) until the end of the round. After he suffers damage 4 times in a round, restores his lineup’s chakra to 100, recovers 40 chakra and enters Chakra Burst state 1.2.
Additional status: Excited mode
Passive Y | Chakra Burst:
After Hashirama suffers the first damage in a round, recieves Excited mode until the end of the round. Whenever he suffers damage, increase his defence by 15% (stackable) until the end of the round. After he suffers damage 4 times in a round, restores his lineup’s chakra to 100, recovers 40 chakra and enters Chakra Burst state Y.
Additional status: Excited mode
Passive Y+1 | Chakra Burst:
After Hashirama suffers the first damage in a round, recieves Excited mode until the end of the round. Whenever he suffers damage, increase his defence by 15% (stackable) until the end of the round. After he suffers damage 4 times in a round, restores his lineup’s chakra to 100, recovers 40 chakra and enters Chakra Burst state Y.2.
Additional status: Excited mode
Passive 2 + 1 | Senjutsu Power:
Hashirama is immune to debuffs. Whenever he suffers damage, recovers 5% HP and reduces his mystery cooldown by 1. If Hashirama’s HP is not lower than 60% after executing Deity Gates - Wood Dragon Assault +1, additionally executes Wood Golem - Wood Fist Strike +1. Under Chakra Burst State 1, 1.2, Y or Y.2 this skill enhances to Burst - Senjutsu Power.
Passive 2 Y | Senjutsu Power:
Hashirama is immune to debuffs. Whenever he suffers damage, recovers 5% HP and reduces his mystery cooldown by 1. If Hashirama’s HP is not lower than 60% after executing Deity Gates - Wood Dragon Assault Y, additionally executes Wood Golem - Wood Fist Strike Y. Under Chakra Burst State 1, 1.2, Y or Y.2 this skill enhances to Burst - Senjutsu Power.
Passive 3 +1 | Advent of a World of Flowering Trees:
At the beginning of the battle and after deactivating Chakra Burst, activates the Deep Forest Emergence Barrier, all ninjas in your lineup enters Explosive Mode and Hashirama enters Explosive Mode Level 2, this lasts for 2 rounds. After activating Chakra Burst State 1, 1.2, Y or Y.2 additionally executes Burst - Advent of a World of Flowering Trees.
Additional status: Explosive mode
Passive 3 Y | Advent of a World of Flowering Trees:
At the beginning of the battle and after deactivating Chakra Burst, activates the Deep Forest Emergence Barrier and causes Root Restraint to all units in the opponent’s field. After activating Chakra Burst State 1, 1.2, Y or Y.2 additionally executes Burst - Advent of a World of Flowering Trees.
Hashirama Senju [The Final Battle] Explosive Mode Level 2 | Effect:
Whenever units under this mode executes their mystery under the Deep Forest Emergence barrier, they also cause Root Binding while removing all Root Bindings your lineup currently has. Info from: Hashirama Senju [The final battle] Skill set document.
Gracious Deity Gate Seal Level 3 | Debuff:
Irremovable debuff which neglects immunity. The affected units cannot use their Mystery skills, their attacks are critical hits, but critical hit damage is locked at 1.5 times. Units affected will also suffer from paralysis until the end of the round. This debuff lasts for 1 round. Info from: Hashirama Senju [The final battle] Skill set document.
Gracious Deity Gate - Submission | Debuff:
Irremovable debuff which neglects immunity. The affected units have their Mystery skill cooldown locked to two, their attacks are critical hits, but critical hit damage is locked at 1.5 times. Lasts until the end of next round. Info from: Hashirama Senju [The final battle] Skill set document.
Hashirama Senju [The Final Battle] Breakthrough and skill information is from the Naruto Online game with additional info from the Naruto Online server - Hashirama Senju [The final battle] Skill set document.
Hashirama Senju [The Final Battle]
- Updates to skill descriptions, effects and status below.
Mystery | Deity Gates - Wood Dragon Assault:
Causes damage and Interruption to up to 7 units in the opponent's field, causes Gracious Deity Gate Seal Level 2 to the selected unit. Under Chakra Explosive Mode, his Mystery changes to Wood Style - Rumbling Dragon Strike.
Battlefield Cooldown: 0 | Cooldown: 3 | Chakra: 20
Passive | Senjutsu Power:
Hashirama is immune to Debuffs. Whenever he's attacked, recovers 5% HP and reduces his Mystery Cooldown by 1. If Hashirama's HP is not lower than 60% after using his Mystery, additionally executes Wood Golem - Wood Fist Strike.
Passive | Chakra Burst:
After Hashirama suffers the first damage in a round, receives Excited Mode until the end of the round. Hashirama can have 2 Technique Points and for every he has, increase his Defense by 20%. When he suffers damage, receives 0.5 Technique Point and if he has 2, consumes all to recovers 40 Chakra and enters Chakra Burst.
Skill effect under Chakra Burst remains the same. After deactivating Chakra Burst, all of Hashirama's skill changes back to their non-breakthrough state.
Chakra Burst +1, +2, Y and Y+1 will have the same rarity and can be switched freely amongst each other.
Passive | Advent of a World of Flowering Trees:
At the beginning of the battle and after deactivating Chakra Explosive Mode, activates the Deep Forest Emergence Barrier and enters Explosive Mode, lasts for 2 rounds.
Additional Skill | Wood Golem - Wood Fist Strike:
Causes damage to up to 12 units in the opponent's field and 25% splash damage to units 1 grid away from all units hit.
Hashirama Senju [The Final Battle] Explosive Mode | Effect:
Whenever units under this mode causes Mystery damage under the Deep Forest Emergence Barrier, they also causes Root Binding.
Root Binding | Debuff:
Units under this Debuff cannot execute Standard Attacks and if the Deep Forest Emergence Barrier is active, they will have their Defense and Resistance suppressed to 100% of their base stats. Lasts for 1 round, is irremovable and neglects Immunity.
Full overview | Please read the document from the official Naruto Online community server
For a full overview of Hashirama Senju [The Final Battle] skill set in normal, normal chakra burst, break through and chakra burst breakthrough - please read the Naruto Online server
- Hashirama Senju [The final battle] Skill set document.
Baki
Require: Experimental Vials
Mystery +2 | Wind Blade:
Causes damage, High Float and Interruption to the selected unit.
Battlefield Cooldown: 1 | Cooldown: 2 | Chakra: 0
Additional status: High Float
Mystery Y+1 | Wind Blade:
Causes damage, Interruption to the selected unit and cancels their Buffs and Shields.
Battlefield Cooldown: 0 | Cooldown: 2 | Chakra: 20
Standard +2 | Hurricane Jutsu:
Attacks the unit in front with 20% damage increase.
Chase +2 | Wind Combo Blade:
Chases and Attacks a High Floated unit, causes Repulse, can be triggered twice each round.
Chase condition: High Float | Additional status: Repulse
Chase Y | Wind Combo Blade:
Chases and Attacks a High Floated unit, causes Repulse and reduces Baki's Mystery Cooldown by 1.
Chase condition: High Float | Additional status: Repulse
Trigger +1 | Analysis:
Before the first action in a round, reduces the lowest HP opponent ninja's Defense and Resistance by 20%.
Passive +2 | Hidden Sand Counsellor:
For every Wind ninja in your lineup, increase Baki's Ninjutsu by 20%.
Passive Y | Hidden Sand Counsellor:
While Baki is alive, Wind ninjas in your lineup will have their Ninjutsu increased by 20%.
Neji
Require: Experimental Vials
Mystery +2 | Gentle Fist - Sealed Point Palm:
Causes unavoidable damage, Acupuncture to the selected unit and increases their mystery cooldown by 1. If there's another Hyuga ninja in your lineup, additionally causes Immobile and the Mystery Cooldown increase becomes 2.
Battlefield cooldown : 0 | Mystery cooldown : 2 | Chakra : 20
Additional status: Immobile, acupuncture
Mystery Y | Gentle Fist - Sealed Point Palm:
Causes unavoidable damage, Suppress Immunity for 1 round and Acupuncture to the selected unit. If there's another Hyuga ninja in your lineup, additionally causes Immobile.
Battlefield cooldown : 0 | Mystery cooldown : 2 | Chakra : 20
Additional status: Immobile, acupuncture, supress immunity
Standard +2 | Taijutsu Attack:
Attacks the unit in front with a high chance of causing 4 Combo, High Float and increasing their Mystery's Chakra Cost by 5 (stackable up to 4 times) until the end of the battle or until defeated.
Additional status: High Float
Standard Y | Taijutsu Attack:
Attacks the unit in front with a high chance of causing 4 Combo, High Float and decreasing Neji's Mystery Cooldown by 1.
Additional status: High Float
Chase +2 | Eight Trigrams Air Palm - Heaven Collapse:
Chases and Attacks a Knocked Down unit, causes High Float, Acupuncture and increases their Mystery's Chakra Cost by 20 (not stackable) until the end of the battle or defeated.
Chase condition: Knockdown | Additional status: High Float, acupuncture
Chase Y | Eight Trigrams Air Palm - Heaven Collapse:
Chases and Attacks a Knocked Down unit, causes High Float and Irremovable Acupuncture which neglects Immunity until the end of the round.
Chase condition: Knockdown | Additional status: High Float, acupuncture
Passive +2 | Eight Trigrams Palm Rotation:
The first Mystery damage Neji received every round is reduced by 40%. Neji has 70% chance of evading Standard Attacks and whenever successfully evades one, counterattacks with small damage.
Passive Y | Eight Trigrams Palm Rotation:
Neji has 50% chance of evading attacks and whenever successfully evades one, counterattacks with 15% max HP.
Trigger 2+2 | Taunt:
At the beginning of odd rounds, Neji gains Taunt and greatly increases his own Evasion Rate, lasts for 1 round. While Neji is alive, units causing Taijutsu damage to ninjas in your lineup will have their Mystery, Standard Attack and Chase damage reduced by 30% (not stackable) until the end of the round.
Trigger changes to Passive 2 Y Taunt:
Neji has Taunt. Whenever Neji executes an action, he also gives Endurance to all units in your lineup. Units attacking Neji will have their Standard Attack damage reduced by 15% (stackable up to 3 times).
Additional status: Endurance
Jiraiya [Sannin War]
Require: Experimental Vials
Mystery Y+2 | Toad Flame Bombs:
Causes damage increased by 20% and Ignition to all units in the opponent's lineup, causes Knockdown to the selected unit.
Battlefield cooldown : 1 | Mystery cooldown : 2 | Chakra : 40
Additional status: Ignition, Knockdown
Chase Y+1 | Gallant Rasengan:
Chases and Attacks a Knocked Down unit, causes Low Float, can be triggered twice each round.
Chase condition: Knockdown | Additional status: Low Float
Passive 1 Y+2 | Toad Oil:
Jiraiya has 12% Critical Rate increase and 75% Critical Damage increase. Whenever Jiraiya causes a Critical Hit] he also causes Slowness.
Additional status: Slowness
Passive 2 Y | Earth Style - Dark Swamp:
At the beginning of the battle, causes Slowness to up to 2 units in the opponent's lineup.
Additional status: Slowness
Haku [Ronin]
Require: Advanced Experimental Vials
Mystery +2 | Crystal Ice Mirrors - Double Slash:
Causes unavoidable damage to the selected line of opponent units, the selected unit will suffer from Interruption and will have their Mystery Cooldown locked to 1 until the end of the next round. If the selected unit's lineup has less than 60 Chakra, additionally reduces the selected unit's Standard Attack attempts by 3.
Battlefield cooldown : 0 | Mystery cooldown : 1 | Chakra : 20
Mystery Y | Crystal Ice Mirrors - Double Slash:
Causes unavoidable damage to the selected line of opponent units, the selected unit will suffer from Interruption and will have their Mystery Cooldown locked to 1 until the end of the round. Units hit by this skill will have their Mystery damage reduced by 40% under the Crystal Ice Mirrors barrier.
Battlefield cooldown : 0 | Mystery cooldown : 1 | Chakra : 20
Standard +2 | Taijutsu Attack:
Attacks the unit in front with 30% damage increase, a high chance of causing Low Float, Acupuncture and increases Haku's Critical Rate by 15% (stackable).
Additional status: Low Float, Acupuncture
Standard Y | Taijutsu Attack:
Attacks the unit in front and causes Suppress Super Armor until the end of the round, a high chance of causing Low Float and guaranteed Acupuncture.
Additional status: Low Float, Acupuncture, Supress Super Armor
Chase +2 | Crystal Ice Mirrors - Katana Plunge:
Chases and Attacks a High Floated unit, causes Knockdown and reduces Haku's Mystery Cooldown by 1. This skill never misses and can be triggered twice each round.
Chase condition: High Float | Additional status: Knockdown
Chase changes to Passive 3 Y | Crystal Ice Mirror - Silent Killing:
Whenever Haku executes a skill, scales his Attack and Ninjutsu by 15% (stackable), can be triggered at most 4 times each round. Whenever Haku causes a Critical Hit, he also causes Interruption and Suppress Immunity until the end of the round.
Additional status: Supress Immunity
Passive 1 +1 | Hidden Jutsu - Crystal Ice Mirror:
Triggered before Haku executes his Mystery, causes damage to up to 6 units in the opponent's lineup and removes 5 Chakra from each unit hit, causes High Float to a random unit hit, then activates the Crystal Ice Barrier Level 1 for 1 round.
Additional status: High Float
Passive 1 Y | Hidden Jutsu - Crystal Ice Mirror:
Triggered before Haku executes his Mystery, causes damage to up to 6 units in the opponent's lineup and removes 5 Chakra from each unit hit, causes High Float to a random unit hit, then activates the Crystal Ice Barrier Level Y for 1 round.
Additional status: High Float
Passive 2 +2 | A Meaningful Tool:
At the beginning of every round, Haku gains Endurance, Sword User ninjas in your lineup will have 2 Debuffs cancelled and their Critical Rate increased by 10% (stackable). Additionally Haku receives a high chance to evade an attack in a round. Whenever Haku successfully evades the first attack in a round, increases his Initiative by 1.5% (stackable).
Additional status: Endurance
Passive 2 Y | A Meaningful Tool:
At the beginning of every round, Haku gains Endurance, a random Sword User ninja in your lineup will enter Explosive Mode for 1 round. Additionally Haku receives a high chance to evade an attack in a round. Whenever Haku successfully evades the first attack in a round, increases his Initiative by 1.5% (stackable).
Additional status: Explosive Mode, Endurance
Haku [Ronin] Crystal Ice Mirror Barrier - Barrier
- Crystal Ice Mirror Barrier: Under this barrier, all non-Sword User ninjas in the opponent’s field cannot execute Standard Attacks if their lineup’s chakra is below 50.
- Crystal Ice Mirror Barrier Level 1: Under this Barrier, all non-Sword User ninjas in the opponent’s field will have their Standard Attack damage reduced by 40% and cannot execute Standard Attacks if their lineup’s chakra is below 70.
- Crystal Ice Mirror Barrier Level Y: Under this Barrier, all non-Sword User ninjas in the opponent’s field will have their Chase damage reduced by 40% and cannot execute Chases if their lineup’s chakra is below 70.
Haku [Ronin] - Explosive Mode
- Effect: Units under Explosive Mode will heal themselves based on 8% of their damage dealt and whenever they cause Taijutsi damage, scale their Attack by 12%. Explosive Mode lasts until the end of the Round.
Fuguki [Edo Tensei]
Require: Experimental Vials
Mystery +2 | Ninja Art - Needle Senbon:
Causes damage increased by 30% and 10 Combo to all units in the opponent's lineup, causes Repulse to the selected unit.
Battlefield cooldown : 1 | Cooldown : 4 | Chakra : 0
Additional status: Repulse, High Combo
Mystery Y | Ninja Art - Needle Senbon:
Causes damage decreased by 20% and 8 Combo to all units in the opponent's lineup, causes Repulse to the selected unit.
Battlefield cooldown : 1 | Cooldown : 3 | Chakra : 0
Additional status: Repulse, High Combo
Standard +2 | Taijutsu Attack:
Attacks the unit in front with 20% damage increase, a high chance of causing Low Float.
Additional status: Low Float
Chase +2 | Ninja Art - Wild Hair:
Chases and Attacks a Low Floated unit, causes damage increased by 20%, High Float and Tag, can be triggered 3 times each round.
Chase condition: Low Float | Additional status: High Float, Tag
Chase Y+1 | Ninja Art - Wild Hair:
Chases and Attacks a Low Floated unit, causes High Float, Tag, and reduces their Defense by 10% (stackable).
Chase condition: Low Float | Additional status: High Float, Tag
Passive 1 +2 | Tactical:
For every 1% HP Fuguki is missing, increase his Defense and Ninjutsu by 1.5%.
Passive 1 Y+1 | Tactical:
Every time a ninja in your lineup causes High Float, increase that ninja's Attack by 8% (stackable). This skill is still active even when Fuguki is defeated.
Passive 2 +2 | Battle Lust:
Whenever Fuguki is attacked, reduces his Mystery Cooldown by 1 and if the damage is Taijutsu, absorbs 20 Chakra.
Tag | Debuff:
Defence and Resistance reduced by 30%. This debuff lasts for 2 rounds. Does not affect ninjas with immunity to debuffs.
Ino [Great Ninja War]
Require: Experimental Vials
Mystery +2 | Ninja Art - Mind Destruction Jutsu:
Causes damage, suppress immunity until the end of the round and extreme chaos to the selected unit. If Shikamaru is present in the lineup, another random unit in the opponent's lineup will also suffer this skill.
Battlefield cooldown : 1 | Mystery cooldown : 2 | Chakra : 20
Additional effect: Extreme Chaos
Standard +2 | Healing Jutsu:
Heals 2 ninjas in your lineup with the lowest HP and cancels all debuffs.
Standard Y | Healing Jutsu:
Heals 4 ninjas in your lineup with the lowest HP and cancels 1 debuffs.
Chase +1 | Ninja Art - Mind Transfer Jutsu:
Chases and attacks a unit under immobile, torture, dream or sleep. Causes extreme chaos and can be triggered up to twice each round.
Chase condition: immobile | Additional status: Extreme Chaos
Passive 1 +2 | Secret Jutsu:
At the beginning of battle, increase attack and ninjutsu by 40% for all secret jutsu ninjas in your lineup, last for 5 rounds.
Passive 1 Y | Secret Jutsu:
At the beginning of battle, increase attack and ninjutsu by 30% for all secret jutsu ninjas in your lineup (cannot be cleared).
Passive 2 +1 | Battle meister:
Every time Ino [Great Ninja War] triggers her chase attacks, recovers 20 chakra.
Passive 2 Y | Battle Meister:
Every time Ino [Great Ninja War] triggers her chase attacks, recovers 15 Chakra and 10% HP to herself.
Extreme Chaos | Debuff:
Ninjas affected by Extreme Chaos are unable to execute Mystery, Chase and non-single Standard Attacks. Single-target Standard Attacks instead attack a random ally unit. This debuff lasts for 1 round. Extreme Chaos cannot be resisted and cannot be cleared if chakra is below 30. Does not affect ninjas that has immunity to debuffs.
Info from Naruto Online game & additional info from The Naruto Online Server
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