summons
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Blue summons
Tonton | From main story level unlock
Chase: Triggered with at least 5 combo, causes damage to 1 opponent’s unit.
Eagle King | Fire Temple
Chase: Chase and attack a high floated unit, causes high float.
Blue Snake | Final Valley
Chase: Chase and attack a knocked down unit, causes knockdown.
Gamakichi | Mount Myoboku - Rear Hill
Chase: Chase and attack a repulsed unit, causes repulse.
Ninja Dog Pakkun | Konoha Cliff
Mystery | Chase: Chases and attacks low floated units, causes low float.
Purple Summons
Chamelion | Deep in the Forest of Death
Chase: Triggered with a 10 or higher combo, causes damage to 2 random opponent’s units.
Illusion Crow | Deep in the Forest of Death
Chase: Chases and attacks and high floated unit, causes low float.
White Tiger | Crow Forest
Chase: Chases and attacks a high floated unit, causes repulse.
Ninja Monkey | Forest of Land of Waves
Mystery | Chase: Chases and attacks a high floated unit, causes knockdown.
White Snake | Land of Fire Forest
Chase: Chases and attacks knocked down unit, causes high float.
Small Katsuyu | Crow Forest
Chase: Chases and attacks knocked down unit, causes low float.
Bull | Tanzaku Town
Chase: Chases and Attacks and Knocked Down unit, causes Repulse.
Gamachu | Mount Myoboku Pond
Chase: Chases and attacks a repulsed unit, causes knockdown.
Ninja Cat | Tanzaku Town
Chase: Chases and attacks a repulsed unit, causes high float.
Kamatari | Land of Wind Desert
Chase: Chases and attacks repulsed unit, causes low float.
Ninja Dog Shiba | Konoha Cliff
Mystery | Chase: Chases and attacks low floated unit, causes low repulse.
Kyushoku Deer | Final Valley
Chase: Chases and attacks and low floated unit, causes knockdown.
Shark | Grassy Coast
Chase: Chases and attacks low floated unit, causes high float.
Orange Summons
Eight Span Bird | Summoning Treasure
Chase: Chases and attacks a high floated unit and causes low float, triggered twice each round.
Lightning Tiger King | Summoning Treasure
Chase: Chases and attacks a high floated unit and causes repulse, triggered twice each round.
Monkey King | Summon Treasure
Mystery | Chase: Chases and attacks a high floated unit and causes knockdown, triggered twice each round.
Serpent | Summon Treasure
Chase: Chases and attacks a knocked down unit and causes high float, triggered twice each round.
Giant Katsuyu | Summon Treasure
Mystery | Chase: Chases and attacks a knocked down unit and causes low float, triggered twice each round.
Rhino | Summoning Treasure
Chase: Chases and attacks a knocked down unit and causes repulse, triggered twice each round.
Gamaken | Summoning Treasure
Chase: Chases and attacks a repulsed unit and causes knockdown, triggered twice each round.
Fukurokumaru | Summoning Treasure
Chase: Chases and attacks a repulsed unit and causes high float, triggered twice each round.
Demon Fox | Summoning Treasure
Chase: Chases and attacks a repulsed unit and causes low float, triggered twice each round.
Dog of Hell | Summoning Treasure
Chase: Chases and attacks a low floated unit and causes repulse, triggered twice each round.
Flood Dragon | Summoning Treasure
Chase: Chases and attacks a low floated unit and causes high float, triggered twice each round.
King of Hell | Summoning Treasure, Summon shop
Chase: Triggered with a 10 or higher combo, causes damage and poisoning to 3 random opponent’s units.
Kirin | Summoning Treasure, Summon shop
Chase: Chases and attacks a low floated unit and causes knockdown, triggered twice each round.
Guy’s Tortoise | Summoning Treasure
Chase: Triggered with a 10 or higher combo, causes damage to 6 random units from the opponent’s team.
Giant Crustacean | Event reward
Chase: Triggered with a 10 or higher combo, causes damage to 4 random units from the opponent’s team.
Gerotora | Event reward
Chase: Triggered with a 10 or higher combo, causes damage to 2 units of the opponent, these units will suffer from ignition.
Ibuse | Event reward
Chase: Triggered with a 10 or higher combo, causes damage to 2 units of the opponent, these units will suffer from poisoning.
Nightmare | Event reward
Chase: Triggered with a 10 or higher combo, causes damage to 2 random units of the opponent, one of these units will also suffer from blindness.
Giant Clam | Event reward
Chase: Triggered with a 10 or higher combo, causes damage to 3 enemy units, these units will also suffer from blindness.
Gamariki | Event reward
Chase: Triggered with a 10 or higher combo, causes damage to 3 enemies and reduces the targets resistance by 20% (stackable).
Red Summons
Gamahiro | Event reward
Mystery: Triggers when the main character execute their mystery skill, causes unavoidable damage and 10 combo to an opponent’s unit.
Chase: Chases and attacks a low floated, high floated or knocked down unit, causes repulse. Can be triggered twice each round.
Gamakichi [Great Ninja War] | Event reward
Mystery Level 2: Triggers when the main character execute their mystery skill, causes unavoidable damage to up to 3 ninjas in the opponent lineup in front and reduces their damage by 15% (stackable up to 3 times).
Battlefield cooldown: 0 | Cooldown: 2
Chase: Chases and attacks a unit suffering from immobile, torture, dream or sleep, causes damage, repulse and laceration to all units in the same row as the chased unit in the opponent’s lineup.
Shima | Event reward
Mystery: Triggers when the Main Character executes their Mystery, causes unavoidable damage and 3 Combo to up to 3 ninjas in the opponent's lineup and reduces 1 Standard Attack attempt from all units hit. Additionally causes Irremovable Blindness which neglects Immunity to a random unit hit.
Chase: Chases and attacks a high Floated, repulsed or knocked down unit, causes low float. Can be triggered twice each round.
Fukasaku | Event reward
Mystery: Triggers when the main character executes their mystery skill, causes unavoidable damage, 3 combo and suppress immunity until the end of the next round to up to 3 units in the opponent's lineup, causes extreme chaos to a random unit hit.
Chase: Chases and attacks a low floated, repulsed or knocked down unit, causes high float. Can be triggered twice per round.
Aoda | Event reward
Mystery: Triggered when the main character executes their mystery skill, causes unavoidable damage and defense shatter to up to 3 ninjas in the opponent's lineup. This skill ignores a certain amount of defense.
Chase: Triggered with at least 10 combo, causes damage to a random line of units in the opponent's lineup and reduces their defense by 20% (stackable).
Kyodaigumo | Event reward
Mystery: Triggered whenever the main character executes their mystery, causes unavoidable damage and 2 combo to up to 4 ninjas in the opponent's lineup. Additionally all units hit will have their initiative locked at 97% of their base Initiative stat until the end of the next round or until that unit executes a mystery.
Chase: Chases and attacks a low floated, high floated or repulsed unit, causes knockdown. Can be triggered twice each round.
Centipede | Event reward
Mystery: Triggered whenever the main character executes their mystery, causes damage and 3 combo to up to 3 ninjas in the opponent’s lineup.
Chase: Triggered with at least 10 combo, causes damage to a random row of opponent units and increase your lineup’s critical rate by 25% (not stackable) until the end of the round.
━━━━━━ ◦ ✤ ◦ ━━━━━━
| blind | combo | defence shatter | dream | extreme chaos | high float | ignition | initiative | immobile | low float |
| knockdown | poison | repulse | reduce resistance | reduce defence | sleep | supress immunity | tag | torture |
━━━━━━ ◦ ✤ ◦ ━━━━━━
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© 2002 Masashi Kishimoto / 2007 Shippuden All Rights Reserved.
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